If you want to start playing the game (and you should!), here are some tips to get you started: Even if you're a complete newbie joining a team of grizzled experts, people will almost always treat "greenbeard" players kindly (since you don't fail a mission unless the whole team goes down and you can revive downed players as often as you want one inexperienced player usually won't tank a team that knows what it's doing). But it really shines in its multiplayer mode, whether you're playing private games regularly with one or two small groups of friends or hopping into public games to join a team of complete strangers. The game is fun enough in single-player mode, which gives you an AI-controlled robot companion to help you mine and fight. Those Redditors just generally seem excited to welcome new players into the fold. The fan community on Reddit is also an improbably wholesome place where fans post DRG memes, strategies, videos of funny things that happened on their runs, and more. Job postings at Ghost Ship Games go up with "NO CRUNCH!" in all caps as the second bullet point under "competitive salary," and the developers stream regular play sessions where they often join public games just to hang out among their playerbase while they answer questions (common answers: there are no plans for more classes, they will never focus on PvP, and they are working on non-male dwarves). The trauma and nastiness of the last 18 months have made basic, unalloyed kindness feel precious, and DRG, its developers, and its community overflow with kindness. And while there is a ton of paid DLC on top of that, it's exclusively cosmetic and you don't need to buy any of it to have a good time. The core game costs $30 (Microsoft Store link here, Steam link here note that cross-play is supported between the Xbox and Microsoft Store versions of the game, but not between the Microsoft and Steam versions, and that the game is included in a Game Pass Ultimate subscription). It's the first release from Ghost Ship Games, a Danish studio that formed specifically to work on co-op games back in 2016. It was continually developed over the next two years before getting a 1.0 release in May of 2020, and its developers have continued to release big content updates and smaller rebalancing updates since then (the next one, Update 35, is due out sometime in Q3). (Ars Technica may earn compensation for sales from links on this post through affiliate programs.) DRG is a PC and Xbox One game that was originally released in preview form in early 2018. You only have a few distinct mission types to choose from, but the tunnels of Hoxxes IV (and the enemy encounters) are all procedurally generated and you can play as any one of four classes, making each playthrough unique. And when we were done with that, at long last, we landed on the game this piece is actually about: Deep Rock Galactic.ĭeep Rock Galactic (hereafter DRG) is a co-op game where between one and four players suit up to explore the planet Hoxxes IV, collecting its resources and fighting its hostile insectoid inhabitants on behalf of a comically heartless, hypercapitalist space mining corporation. But it wasn't until a group replay of Left 4 Dead 2 that we realized what we really wanted was a game where we could work together. Then we played Ultimate Chicken Horse until we'd unlocked all the levels, and we stuck with Fall Guys through a couple of seasons. We started with group Geoguessr sessions and a sort of pass-the-controller-style thing where we'd chat while we took turns streaming American Truck Simulator. Further Reading Games getting us through COVID-19-blocks, roguelites, whatever Death Stranding isWhat began with me and one other person intermittently dabbling in Age of Empires II eventually became a group of three to four people who were meeting to play games once or twice a week, every week.
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